![]() ![]() Glow: similar effect to atmospheres but applies to non atmospheric planetsĭust: renders all the 3d particles near the ground, very cinematic but eats much more frames then the other effects so if your GPU starts crying try disabling this 1st *File structure redone to make it easier for people to choose which effects they want or do not want without having to go the extra step and remove or edit configs.Ītmospheres: kerbin, eve, lathe, jool, duna, consider disabling if you use scatterer for a very minor frame boostĬlouds: renders clouds on planets that use atmospheres effect Nothing major, but a few things specifically Duna's dust have been slightly improved overall. *Minor tweaks all around to layers to try and make things more consistent. *Vall redesigned from ground up, 2 layers of floating ice in 2 different layer patterns, deleted the ground particle effect as I dont want too much perf hit from 3 particle layers rendering simultaneously. *Designed to work with scatterer mod, provided you remove the "atmospheres" of SciFiVE since those look janky with scatterer enabled and should not be used together. While i cannot speak for everyone, my mid range laptop is capable of handling this mod as well as 2 1000 part warships in low orbit around any planet. Particle density is kept to a minimum to keep performance up. Duna has dust storms and Eeloo has blizzards. Color choice is fairly varied, with some planets having highly colorful fog while others use a more greyish color. ![]() *Some airless bodies have fog/dust effects. All volumetric layers (Kerbin, Laythe, Eve, ect) are kept minimalistic in thickness and useage to maximize performance while still creating as good an effect as possible. *Kerbin, Duna, Eve, Jool and Laythe have cloud layers. Colors are generally highly saturated to give a more sci-fi universe feel compared to the more white and washed out realistic style used in most other mods like SVE. ![]() *All planets but Gilly and Bop (geometric limitation) have atmospheric scatter or glow effects rendered via EVE cloud layers. *Minimalistic design with focus on performance and full scatterer compatibility (not required to run mod, best to not use it when performance is an issue). Pics: (some may be outdated, will get updated as i get good screenies) I imagine you are in for a lot of restarting the game until you nail the look/performance you want.EVE is bundled, but be sure to check EVE page for updates as i will not be updating this mod often. The Sc-fi one I use is actually aimed at lower end compuers, but regardless I just love it's style myself, fits KSP's cartooney look. I'm pretty sure I can go to 24.ġ6 should be plenty I'd think, but you'll obviously have to do some play testing yourself. I'm thinking the first one, because I only have the 16 gigs of ram. Then here's Scifi Visual Enhancements which I use, makes Minmus glow bright green like it's radioactive. The most commonly used EVE pack I know of SVE which has a more realistic look: How things look will depend on which config you use, here's an example comparison. Adds clouds to planets with atmo like Kerbin or Laythe. Yeah, it's called EVE but that's Enviromental Visual Enahancements, not "Eve" the planet lol. If you get close, you can even see the nuts. Clouds for Kerbin, too? How about Minmus? In my current version, it looks like a scoop of pistachio ice cream. I don't actually use most of them cause my current computer is a potato! Getting an upgrade soon myself though, next week or so hopefully! Those are all the ones I know of I think. Windowshine (Realt-time window reflections) Texture replacer+custom hi-res ground textures/custom skybox's (Self-explanatory.) Distant object enhancement (See stuff further away, including planets!) EVE (And one of it's config mods like SVE) (Clouds and lot's of other stuff) Scatterer (Light scattering and refraction) Originally posted by Chibbity:-Planetshine (Adds reflected light off a planet's surface so the bottom of your ship would be lit blue by Kerbin, or green by Minmus for example.) ![]()
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